Gaming Misuse – Public Health SOS

Gaming has never been more popular than it is now. There are approximately 2.2 billion gamers in the world[1] and it is an industry worth approximately £100 billion pounds. This is all very good news for game developers and the top players who make money out of it, but is there a flip-side to this? Is it possible that there is a dark side to the popularity of gaming, and how could it be damaging people?